The answers for questions 2 and three in “Evolution
in the classroom : What Teachers need to know about the Video Game Generation”.
If my students are the video game generation,
I would use a more computer based learning activities. I will bring them to the
computer lab and learn English trough educational computer games. There are
many educational computer games in the market nowadays that provides
adventurous problem-solving methods. But before that, I will explain to them
clearly upon the instruction of the game, the objective of playing the game and
the reinforcement they will gain at the end of the class. The games would be
played individually and they are in control because from the article, I can
conclude that the gamer generations want to be in command of their ‘journey’
and learning is definitely a journey they could be in control of. They too
prefer rewards, and at the end of every game, there are rewards so that they
not only gain knowledge, but they will also gain self-satisfaction. Other than
that, I will provide these students with concrete examples such as videos or
experiments so that they can trigger their senses of sight, hearing, and touch
to make learning easier for them.
The learning theory of this teaching approaches that I
could conclude is the Skinners “Stimulus-Response” theory because it involves
triggering senses in learning. Just like the gamers generation, they want to be
given a trigger to work on the problem, they will work on how to solve the
problem which then lead them to an award after each task. After many trials,
they learn unintentionally on the subject or values taught. The knowledge then
would not have applied if the students have no skills or intelligence in
different scopes. Therefore, Howard Gardner’s “Multiple intelligence” could
also be implemented because different people have different abilities and
intelligence and the theory shows that everyone has their own intelligence.
-wily-
-wily-
I agree with Wily. Nowadays children love rewards, if we told them that you would have a reward if you do this. This is the strength to motivate children learn something new but the weakness is as long as children get used to it, this would not do anything without rewards. So, we have to know when to give rewards and not giving rewards in every lesson although we know giving rewards is an effective way for them to learn and let them have the motivation to learn.
ReplyDelete-Jelly-
Yes, because when they get older, they need to know that something are done without anything in return.
ReplyDelete-Wily